Near where he says this is a junction turn left and around from where you came and you should see glowing mushrooms surrounding a dead end area turn right behind the barrels to find a body. ◾ Just after this, Khan will stress that you need to move on. ◾ When the Anomaly music plays don't move and stay close to Khan for the whole anomaly process, you get two for this. In this room, there is a body hidden behind some barrels (look for the blood marks on the floor to find it easily) ◾ After you leave the tunnels, Khan will curse while in one of the rooms. You'll get the flash point on the other side when he mentions he was with them when they died. ◾ When you reach the ghosts of the defenders, stay close behind Khan as you move through. Then move away, if you stay near the pipes for too long you will get hurt. ◾ When Khan tells you about the singing pipes, crouch near them and wait till you hear laughter. ◾ Before you kill the demon sitting in the open if you take a hard right and enter the building on your left, you will lose a moral point if you kill the Watcher Mother. ◾Shooting the dark one looking at a dead stalker on the other side of a gate (where you find Bourbon in Dead City 2). ◾Shoot the dark one sitting on the shed on the other side of the playground after the vision. ◾Run out or completely across, or open fire during the playground vision. Take a right through the trap filled hallway and play the tape in the cache. ◾After you have the chance to kill the demon and enter the building leading to Dry. There will be some wooden planks leading to a narrow path just above the water. ◾When you go out of the leftmost window of this building to proceed further, look left and down. At the end turn right and go all the way to the end and you'll find another secret cache. ◾After the above vision you eventually enter a building and go down some stairs. ◾Also during the same vision if you take off your gas mask you will receive a moral point ◾During the vision of a playground when outside, as long as you don't move (you can look around) ◾In the building you go into after you and Bourbon become separated, on the top floor jump into the elevator to find a secret cache. Also in the room at the end of the balcony. After scaring the watcher, look out of the window it escaped through. ◾In the first area, go up the stairs on the left. There's nothing interesting there anyway. Because you can't actively engage in conversations in Metro 2033 it's best you avoid that area or you might lose a point accidentally. If you talk to them again, it will count as interrupting their business and you will lose a moral point. If you talk to them, they'll start talking about some business. ◾ There are two men sitting on a table just right from the table with the drunk man who is being scolded by his wife. ◾ Take the MGR from the hat next to the man playing the guitar. ◾ Exhaust all of Alex's dialogue options. ◾ Open the door to Alex's room, prompting his dialogue. He'll tell you about his sick child and asks you for a few bullets. As soon as the woman stops talking, you'll be able to talk to the man. ◾ Approach the man and woman sitting in the general market area with a teddy bear between them. ◾ Play the balalaika (triangle guitar) near the father and the child drawing on the floor.
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